package things
{
	import flash.events.Event;
	
	public class GameEvent extends Event
	{
		/** ui资源加载完成 **/
		public static const LOADER_COMPLETE : String = "loader_complete";
		
		public var _data:*;
		public function GameEvent(type:String, data:*, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
			_data = data;
		}
	}
}